| # | Card | Set | Card Type | Cost | Rules |
|---|---|---|---|---|---|
| 1 | Embargo | Seaside | Action | $2 | +2 Coins, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile. |
| 2 | Haven | Seaside | Action - Duration | $2 | +1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand. |
| 3 | Lighthouse | Seaside | Action - Duration | $2 | +1 Action, Now and at the start of your next turn: +1 Coin. - While this is in play, when another player plays an Attack card, it doesn't affect you. |
| 4 | Native Village | Seaside | Action | $2 | +2 Actions, Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game. |
| 5 | Pearl Diver | Seaside | Action | $2 | +1 Card, +1 Action, Look at the bottom card of your deck. You may put it on top. |
| 6 | Ambassador | Seaside | Action | $3 | Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. |
| 7 | Fishing Village | Seaside | Action - Duration | $3 | +2 Actions, +1 Coin, At the start of your next turn: +1 Action, +1 Coin. |
| 8 | Lookout | Seaside | Action | $3 | +1 Action, Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck. |
| 9 | Smugglers | Seaside | Action | $3 | Gain a copy of a card costing up to 6 Coins that the player to your right gained on his last turn. |
| 10 | Warehouse | Seaside | Action | $3 | +3 Card, +1 Action, Discard 3 cards. |
| 11 | Caravan | Seaside | Action | $4 | +1 Card, +1 Action, At the start of your next turn, +1 Card. |
| 12 | Cutpurse | Seaside | Action - Attack | $4 | +2 Coins, Each other player discards a Copper card (or reveals a hand with no Copper). |
| 13 | Island | Seaside | Action - Victory | $4 | Set aside this and another card from your hand. Return them to your deck at the end of the game. |
| 14 | Navigator | Seaside | Action | $4 | +2 Coins, Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order. |
| 15 | Pirate Ship | Seaside | Action - Attack | $4 | Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Coin per Coin token you've taken with Pirate Ships this game. |
| 16 | Salvager | Seaside | Action | $4 | +1 Buy, Trash a card from your hand. +Coins equal to its cost. |
| 17 | Sea Hag | Seaside | Action - Attack | $4 | Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck. |
| 18 | Treasure Map | Seaside | Action | $4 | 2 Victory, Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck. |
| 19 | Bazaar | Seaside | Action | $5 | +1 Card, +2 Actions, +1 Coin. |
| 20 | Explorer | Seaside | Action | $5 | You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand. |
| 21 | Ghost Ship | Seaside | Action - Attack | $5 | +2 Card, Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand. |
| 22 | Merchant Ship | Seaside | Action | $5 | Now and at the start of your next turn: +2 Coins. |
| 23 | Outpost | Seaside | Action | $5 | You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns. |
| 24 | Tactician | Seaside | Action | $5 | Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action. |
| 25 | Treasury | Seaside | Action | $5 | +1 Card, +1 Action, +1 Coin, When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck. |
| 26 | Wharf | Seaside | Action | $5 | Now and at the start of your next turn: +2 Cards, +1 Buy. |