Dominion: Seaside

# Card Set Card Type Cost Rules
1EmbargoSeasideAction$2+2 Coins, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile.
2HavenSeasideAction - Duration$2+1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
3LighthouseSeasideAction - Duration$2+1 Action, Now and at the start of your next turn: +1 Coin. - While this is in play, when another player plays an Attack card, it doesn't affect you.
4Native VillageSeasideAction$2+2 Actions, Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.
5Pearl DiverSeasideAction$2+1 Card, +1 Action, Look at the bottom card of your deck. You may put it on top.
6AmbassadorSeasideAction - Attack$3Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.
7Fishing VillageSeasideAction - Duration$3+2 Actions, +1 Coin, At the start of your next turn: +1 Action, +1 Coin.
8LookoutSeasideAction$3+1 Action, Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
9SmugglersSeasideAction$3Gain a copy of a card costing up to 6 Coins that the player to your right gained on his last turn.
10WarehouseSeasideAction$3+3 Card, +1 Action, Discard 3 cards.
11CaravanSeasideAction - Duration$4+1 Card, +1 Action
At the start of your next turn, +1 Card.
12CutpurseSeasideAction - Attack$4+2 Coins, Each other player discards a Copper card (or reveals a hand with no Copper).
13IslandSeasideAction - Victory$4Set aside this and another card from your hand. Return them to your deck at the end of the game.
2 VP
14NavigatorSeasideAction$4+2 Coins, Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.
15Pirate ShipSeasideAction - Attack$4Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Coin per Coin token you've taken with Pirate Ships this game.
16SalvagerSeasideAction$4+1 Buy, Trash a card from your hand. +Coins equal to its cost.
17Sea HagSeasideAction - Attack$4Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.
18Treasure MapSeasideAction$4Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
19BazaarSeasideAction$5+1 Card, +2 Actions, +1 Coin.
20ExplorerSeasideAction$5You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
21Ghost ShipSeasideAction - Attack$5+2 Card, Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
22Merchant ShipSeasideAction - Duration$5Now and at the start of your next turn: +2 Coins.
23OutpostSeasideAction - Duration$5You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.
24TacticianSeasideAction - Duration$5Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.
25TreasurySeasideAction$5+1 Card, +1 Action, +1 Coin, When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
26WharfSeasideAction - Duration$5Now and at the start of your next turn: +2 Cards, +1 Buy.