Dominion: Intrigue

# Card Set Card Type Cost Rules
1CourtyardIntrigueAction$2+3 Card, Put a card from your hand on top of your deck.
2PawnIntrigueAction$2Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).
3Secret ChamberIntrigueAction - Reaction$2Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
4Great HallIntrigueAction - Victory$31 Victory, +1 Card, +1 Action.
5MasqueradeIntrigueAction$3+2 Cards

Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.
6Shanty TownIntrigueAction$3+2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.
7StewardIntrigueAction$3Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.
8SwindlerIntrigueAction - Attack$3+2 Coins, Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
9Wishing WellIntrigueAction$3+1 Card, +1 Action, Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
10BaronIntrigueAction$4+1 Buy, You may discard an Estate card. If you do, +4 Coins. Otherwise, gain an Estate card.
11BridgeIntrigueAction$4+1 Buy, +1 Coin. All cards (including cards in players' hands) cost 1 Coin less this turn, but not less than 0 Coins.
12ConspiratorIntrigueAction$4+2 Coins. If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.
13CoppersmithIntrigueAction$4Copper produces an extra 1 Coin this turn.
14IronworksIntrigueAction$4Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.
15Mining VillageIntrigueAction$4+1 Card, +2 Actions. You may trash this card immediately. If you do, +2 Coins.
16ScoutIntrigueAction$4+1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
17DukeIntrigueVictory$5Worth 1 Victory per Duchy you have.
18MinionIntrigueAction - Attack$5+1 Action, Choose one: +2 Coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
19SaboteurIntrigueAction - Attack$5Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards.
20TorturerIntrigueAction - Attack$5+3 Card, Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
21Trading PostIntrigueAction$5Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
22TributeIntrigueAction$5The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
23UpgradeIntrigueAction$5+1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.
24HaremIntrigueTreasure - Victory$62 Coins, 2 Victory.
25NoblesIntrigueAction - Victory$62 Victory, Choose one: +3 Cards, or +2 Actions.