| # | Card | Set | Card Type | Cost | Rules |
| 1 | Courtyard | Intrigue | Action | $2 | +3 Card, Put a card from your hand on top of your deck. |
| 2 | Pawn | Intrigue | Action | $2 | Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.). |
| 3 | Secret Chamber | Intrigue | Action - Reaction | $2 | Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck. |
| 4 | Great Hall | Intrigue | Action - Victory | $3 | 1 Victory, +1 Card, +1 Action. |
| 5 | Masquerade | Intrigue | Action | $3 | +2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand. |
| 6 | Shanty Town | Intrigue | Action | $3 | +2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards. |
| 7 | Steward | Intrigue | Action | $3 | Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand. |
| 8 | Swindler | Intrigue | Action - Attack | $3 | +2 Coins, Each other player trashes the top card of his deck and gains a card with the same cost that you choose. |
| 9 | Wishing Well | Intrigue | Action | $3 | +1 Card, +1 Action, Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand. |
| 10 | Baron | Intrigue | Action | $4 | +1 Buy, You may discard an Estate card. If you do, +4 Coins. Otherwise, gain an Estate card. |
| 11 | Bridge | Intrigue | Action | $4 | +1 Buy, +1 Coin. All cards (including cards in players' hands) cost 1 Coin less this turn, but not less than 0 Coins. |
| 12 | Conspirator | Intrigue | Action | $4 | +2 Coins. If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action. |
| 13 | Coppersmith | Intrigue | Action | $4 | Copper produces an extra 1 Coin this turn. |
| 14 | Ironworks | Intrigue | Action | $4 | Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card. |
| 15 | Mining Village | Intrigue | Action | $4 | +1 Card, +2 Actions. You may trash this card immediately. If you do, +2 Coins. |
| 16 | Scout | Intrigue | Action | $4 | +1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. |
| 17 | Duke | Intrigue | Victory | $5 | Worth 1 Victory per Duchy you have. |
| 18 | Minion | Intrigue | Action - Attack | $5 | +1 Action, Choose one: +2 Coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards. |
| 19 | Saboteur | Intrigue | Action - Attack | $5 | Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards. |
| 20 | Torturer | Intrigue | Action - Attack | $5 | +3 Card, Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand. |
| 21 | Trading Post | Intrigue | Action | $5 | Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand. |
| 22 | Tribute | Intrigue | Action | $5 | The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards. |
| 23 | Upgrade | Intrigue | Action | $5 | +1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it. |
| 24 | Harem | Intrigue | Treasure - Victory | $6 | 2 Coins, 2 Victory. |
| 25 | Nobles | Intrigue | Action - Victory | $6 | 2 Victory, Choose one: +3 Cards, or +2 Actions. |