|1||Crossroads||Hinterlands||Action||$2||Reveal your hand.|
+1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
Each player (including you) looks at the top card of his deck, and discards it or puts it back.
In games using this, when you gain a Duchy, you may gain a Duchess.
|3||Fool's Gold||Hinterlands||Treasure - Reaction||$2||If this is the first time you played a Fool's Gold this turn, this is worth 1 Coin, otherwise it's worth 4 Coins.|
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.
|4||Develop||Hinterlands||Action||$3||Trash a card from your hand. Gain a card costing exactly 1 Coin more than it and a card costing exactly 1 less than it, in either order, putting them on top of your deck.|
Discard a card.
|6||Oracle||Hinterlands||Action - Attack||$3||Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.|
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
|8||Tunnel||Hinterlands||Victory - Reaction||$3||2 VP [large shield]|
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
|9||Jack of all Trades||Hinterlands||Action||$4||Gain a Silver.|
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.
|10||Noble Brigand||Hinterlands||Action - Attack||$4||+1 Coin|
When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.
|11||Nomad Camp||Hinterlands||Action||$4||+1 Buy|
When you gain this, put it on top of your deck.
|12||Silk Road||Hinterlands||Victory||$4||Worth 1 VP for every 4 Victory cards in your deck (round down).|
|13||Spice Merchant||Hinterlands||Action||$4||You may trash a Treasure from your hand. If you do, choose one:|
+2 Cards and +1 Action;
or +2 Coins and +1 Buy.
|14||Trader||Hinterlands||Action - Reaction||$4||Trash a card from your hand. Gain a number of Silvers equal to its cost in Coins.|
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.
|15||Cache||Hinterlands||Treasure||$5||Worth 3 Coins|
When you gain this, gain two Coppers.
Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
Discard 3 cards.
When you gain this, each other player gains a Silver.
While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
While this is in play, cards cost 1 Coin less, but not less than 0 Coins.
|20||Ill-Gotten Gains||Hinterlands||Treasure||$5||Worth 1 Coin|
When you play this, you may gain a Copper, putting it into your hand.
When you gain this, each other player gains a Curse.
Discard 2 cards.
When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.
Put a card from your hand on top of your deck.
When you gain this, put all Treasures you have in play on top of your deck in any order.
|23||Margrave||Hinterlands||Action - Attack||$5||+3 Cards|
Each other player draws a card, then discards down to 3 cards in hand.
|24||Stables||Hinterlands||Action||$5||You may discard a Treasure. If you do, +3 Cards and +1 Action.|
|25||Border Village||Hinterlands||Action||$6||+1 Card|
When you gain this, gain a card costing less than this.
When you buy this, trash a card from your hand. Gain a card costing exactly 2 Coins more than the trashed card.