|1||City Quarter||Empires||Action||$0||+2 Actions|
Reveal your hand. +1 Card per Action card revealed.
|2||Engineer||Empires||Action||$0||Gain a card costing up to 4 Coins. You may trash this. If you do, gain a card costing up to 4 Coins.|
|3||Overlord||Empires||Action||$0||Play this as if it were an Action card in the Supply costing up to 5 Coins. This is that card until it leaves play.|
|4||Royal Blacksmith||Empires||Action||$0||+5 Cards|
Reveal your hand; discard the Coppers.
|5||Encampment/Plunder||Empires||Action||$2||This pile starts the game with 5 copies of Encampment on top, then 5 copies of Plunder. Only the top card of the pile can be gained or bought.|
|6||Patrician/Emporium||Empires||Action||$2||This pile starts the game with 5 copies of Patrician on top, then 5 copies of Emporium. Only the top card of the pile can be gained or bought.|
|7||Settlers/Bustling Village||Empires||Action||$2||This pile starts the game with 5 copies of Settlers on top, then 5 copies of Bustling Village. Only the top card of the pile can be gained or bought.|
|8||Castles||Empires||Victory - Castle||$3||Sort the castle pile by cost, putting the more expensive Castles on the bottom. For a 2-player game, use only one of each Castle. Only the top card of the pile may be gained or bought.|
|9||Catapult/Rocks||Empires||Action - Attack||$3||This pile starts the game with 5 copies of Catapult on top, then 5 copies of Rocks. Only the top card of the pile can be gained or bought.|
|10||Chariot Race||Empires||Action||$3||+1 Action|
|11||Enchantress||Empires||Action - Attack - Duration||$3||Until your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions.|
At the start of your next turn,
|12||Farmer's Market||Empires||Action - Gathering||$3||+1 Buy|
If there are 4 Victory or more on the Farmer's Market Supply pile, take them and trash this. Otherwise, add 1 Victory to the pile and then +1 Coin per 1 Victory on the pile.
|13||Gladiator/Fortune||Empires||Action||$3||This pile starts the game with 5 copies of Gladiator on top, then 5 copies of Fortune. Only the top card of the pile can be gained or bought.|
|14||Sacrifice||Empires||Action||$4||Trash a card from your hand. If it's an...|
Action card, +1 Cards, +2 Actions
Treasure card, +2 Coins
Victory card, +2 Victory
|15||Temple||Empires||Action - Gathering||$4||+1 Victory|
Trash from 1 to 3 differently named cards from your hand. Add 1 Victory to the Temple Supply pile.
When you gain this, take all the Victory from the Temple Supply pile.
When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.
|17||Archive||Empires||Action - Duration||$5||+1 Action|
Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand.
When you discard this from play, take 6 Debt, and then you may pay off Debt.
|19||Charm||Empires||Treasure||$5||When you play this, choose one: +1 Buy and +2 Coins; or the next time you buy a card this turn, you may also gain a differently named card with the same cost.|
|20||Crown||Empires||Action - Treasure||$5||If it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice.|
Discard 2 cards.
When you buy this, +1 Buy.
While this is in play, when you gain a Victory card, +1 Victory.
|23||Legionary||Empires||Action - Attack||$5||+3 Coins|
You may reveal a Gold from your hand. If you do, each other player discards down to 2 cards in hand, then draws a card.
|24||Wild Hunt||Empires||Action - Gathering||$5||Choose one: +3 Cards and add 1 Victory to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the Victory from the pile.|
|25||Advance||Empires||Event||$0||You may trash an Action card from your hand. If you do, gain an Action card costing up to 6 Coins.|
|26||Annex||Empires||Event||$0||Look through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy.|
|27||Donate||Empires||Event||$0||After this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.|
|28||Triumph||Empires||Event||$0||Gain an Estate.BBIf you did, +1 Victory per card you've gained this turn.|
|29||Delve||Empires||Event||$2||+1 BuyBBGain a Silver.|
|30||Tax||Empires||Event||$2||Add 2 Debt to a Supply pile.HHSetup: Add 1 Debt to each Supply pile. When a player buys a card, they take the Debt from its pile.|
|31||Banquet||Empires||Event||$3||Gain 2 Coppers and a non-Victory card costing up to 5 Coins.|
|32||Ritual||Empires||Event||$4||Gain a Curse. If you do, trash a card from your hand. +1 Victory per 1 Coin it cost.|
|33||Salt the Earth||Empires||Event||$4||+1 VictoryBBTrash a Victory card from the Supply.|
|34||Wedding||Empires||Event||$4||+1 VictoryBBGain a Gold.|
|35||Windfall||Empires||Event||$5||If your deck and discard pile are empty, gain 3 Golds.|
|36||Conquest||Empires||Event||$6||Gain 2 Silvers.|
+1 Victory per Silver you've gained this turn.
|37||Dominate||Empires||Event||$14||Gain a Province. If you do, +9 Victory|
|38||Aqueduct||Empires||Landmark||$0||When you gain a Treasure, move 1 Victory from its pile to this.BBWhen you gain a Victory card, take the Victory from this.HHSetup: Put 8 Victory on the Silver and Gold piles.|
|39||Arena||Empires||Landmark||$0||At the start of your Buy phase, you may discard an Action card. If you do, take 2 Victory from here.HHSetup: Put 6 Victory here per player.|
|40||Bandit Fort||Empires||Landmark||$0||When scoring, -2 Victory for each Silver and each Gold you have.|
|41||Basilica||Empires||Landmark||$0||When you buy a card, if you have 2 Coins or more left, take 2 Victory from here.HHSetup: Plus 6 Victory here per player.|
|42||Baths||Empires||Landmark||$0||When you end your turn without having gained a card, take 2 Victory from here.HHSetup: Put 6 Victory here per player.|
|43||Battlefield||Empires||Landmark||$0||When you gain a Victory card, take 2 Victory from here.HHSetup: Put 6 Victory here per player.|
|44||Colonnade||Empires||Landmark||$0||When you buy an Action card, if you have a copy of it in play, take 2 Victory from here.HHSetup: Put 6 Victory here per player.|
|45||Defiled Shrine||Empires||Landmark||$0||When you gain an Action, move 1 Victory from its pile to this. When you buy a Curse, take the Victory from this.HHSetup: Put 2 Victory on each non-Gathering Action Supply pile.|
|46||Fountain||Empires||Landmark||$0||When scoring, 15 Victory if you have at least 10 Coppers.|
|47||Keep||Empires||Landmark||$0||When scoring, 5 Victory per differently named Treasure you have, that you have more copies of than each other player, or tied for most.|
|48||Labyrinth||Empires||Landmark||$0||When you gain a 2nd card in one of your turns, take 2 Victory from here.HHSetup: Put 6 Victory here per player.|
|49||Mountain Pass||Empires||Landmark||$0||When you are the first player to gain a Province, after that turn, each player bids once, up to 40 Debt, ending with you. High bidder gets +8 Victory and takes the Debt they bid.|
|50||Museum||Empires||Landmark||$0||When scoring, 2 Victory per differently named card you have.|
|51||Obelisk||Empires||Landmark||$0||When scoring, 2 Victory per card you have from the chosen pile.HHSetup: Choose a random Action Supply pile.|
|52||Orchard||Empires||Landmark||$0||When scoring, 4 Victory per differently named Action card you have 3 or more copies of.|
|53||Palace||Empires||Landmark||$0||When scoring, 3 Victory per set you have of Copper - Silver - Gold.|
|54||Tomb||Empires||Landmark||$0||When you trash a card, +1 Victory.|
|55||Tower||Empires||Landmark||$0||When scoring, 1 Victory per non-Victory card you have from an empty Supply pile.|
|56||Triumphal Arch||Empires||Landmark||$0||When scoring, 3 Victory per copy you have of the 2nd most common Action card among your cards (if it's a tie, count either).|
|57||Wall||Empires||Landmark||$0||When scoring, -1 Victory per card you have after the first 15.|
|58||Wolf Den||Empires||Landmark||$0||When scoring, -3 Victory per card you have exactly one copy of.|