Dominion: Empires

# Card Set Card Type Cost Rules
1City QuarterEmpiresAction$0+2 Actions
Reveal your hand. +1 Card per Action card revealed.
2EngineerEmpiresAction$0Gain a card costing up to 4 Coins. You may trash this. If you do, gain a card costing up to 4 Coins.
3OverlordEmpiresAction$0Play this as if it were an Action card in the Supply costing up to 5 Coins. This is that card until it leaves play.
4Royal BlacksmithEmpiresAction$0+5 Cards
Reveal your hand; discard the Coppers.
5Encampment/PlunderEmpiresAction$2This pile starts the game with 5 copies of Encampment on top, then 5 copies of Plunder. Only the top card of the pile can be gained or bought.
6Patrician/EmporiumEmpiresAction$2This pile starts the game with 5 copies of Patrician on top, then 5 copies of Emporium. Only the top card of the pile can be gained or bought.
7Settlers/Bustling VillageEmpiresAction$2This pile starts the game with 5 copies of Settlers on top, then 5 copies of Bustling Village. Only the top card of the pile can be gained or bought.
8CastlesEmpiresVictory - Castle$3Sort the castle pile by cost, putting the more expensive Castles on the bottom. For a 2-player game, use only one of each Castle. Only the top card of the pile may be gained or bought.
9Catapult/RocksEmpiresAction - Attack$3This pile starts the game with 5 copies of Catapult on top, then 5 copies of Rocks. Only the top card of the pile can be gained or bought.
10Chariot RaceEmpiresAction$3+1 Action
11EnchantressEmpiresAction - Attack - Duration$3Until your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions.
At the start of your next turn,
+1 Cards
12Farmer's MarketEmpiresAction - Gathering$3+1 Buy
If there are 4 Victory or more on the Farmer's Market Supply pile, take them and trash this. Otherwise, add 1 Victory to the pile and then +1 Coin per 1 Victory on the pile.
13Gladiator/FortuneEmpiresAction$3This pile starts the game with 5 copies of Gladiator on top, then 5 copies of Fortune. Only the top card of the pile can be gained or bought.
14SacrificeEmpiresAction$4Trash a card from your hand. If it's an...
Action card, +1 Cards, +2 Actions
Treasure card, +2 Coins
Victory card, +2 Victory
15TempleEmpiresAction - Gathering$4+1 Victory
Trash from 1 to 3 differently named cards from your hand. Add 1 Victory to the Temple Supply pile.
When you gain this, take all the Victory from the Temple Supply pile.
16VillaEmpiresAction$4+2 Actions
+1 Buy
+1 Coin
When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.
17ArchiveEmpiresAction - Duration$5+1 Action
Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand.
18CapitalEmpiresTreasure$56 Coins
+1 Buy
When you discard this from play, take 6 Debt, and then you may pay off Debt.
19CharmEmpiresTreasure$5When you play this, choose one: +1 Buy and +2 Coins; or the next time you buy a card this turn, you may also gain a differently named card with the same cost.
20CrownEmpiresAction - Treasure$5If it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice.
21ForumEmpiresAction$5+1 Card
+1 Action
Discard 2 cards.
When you buy this, +1 Buy.
22GroundskeeperEmpiresAction$5+1 Card
+1 Action
While this is in play, when you gain a Victory card, +1 Victory.
23LegionaryEmpiresAction - Attack$5+3 Coins
You may reveal a Gold from your hand. If you do, each other player discards down to 2 cards in hand, then draws a card.
24Wild HuntEmpiresAction - Gathering$5Choose one: +3 Cards and add 1 Victory to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the Victory from the pile.
25AdvanceEmpiresEvent$0You may trash an Action card from your hand. If you do, gain an Action card costing up to 6 Coins.
26AnnexEmpiresEvent$0Look through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy.
27DonateEmpiresEvent$0After this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
28TriumphEmpiresEvent$0Gain an Estate.BBIf you did, +1 Victory per card you've gained this turn.
29DelveEmpiresEvent$2+1 BuyBBGain a Silver.
30TaxEmpiresEvent$2Add 2 Debt to a Supply pile.HHSetup: Add 1 Debt to each Supply pile. When a player buys a card, they take the Debt from its pile.
31BanquetEmpiresEvent$3Gain 2 Coppers and a non-Victory card costing up to 5 Coins.
32RitualEmpiresEvent$4Gain a Curse. If you do, trash a card from your hand. +1 Victory per 1 Coin it cost.
33Salt the EarthEmpiresEvent$4+1 VictoryBBTrash a Victory card from the Supply.
34WeddingEmpiresEvent$4+1 VictoryBBGain a Gold.
35WindfallEmpiresEvent$5If your deck and discard pile are empty, gain 3 Golds.
36ConquestEmpiresEvent$6Gain 2 Silvers.
+1 Victory per Silver you've gained this turn.
37DominateEmpiresEvent$14Gain a Province. If you do, +9 Victory
38AqueductEmpiresLandmark$0When you gain a Treasure, move 1 Victory from its pile to this.BBWhen you gain a Victory card, take the Victory from this.HHSetup: Put 8 Victory on the Silver and Gold piles.
39ArenaEmpiresLandmark$0At the start of your Buy phase, you may discard an Action card. If you do, take 2 Victory from here.HHSetup: Put 6 Victory here per player.
40Bandit FortEmpiresLandmark$0When scoring, -2 Victory for each Silver and each Gold you have.
41BasilicaEmpiresLandmark$0When you buy a card, if you have 2 Coins or more left, take 2 Victory from here.HHSetup: Plus 6 Victory here per player.
42BathsEmpiresLandmark$0When you end your turn without having gained a card, take 2 Victory from here.HHSetup: Put 6 Victory here per player.
43BattlefieldEmpiresLandmark$0When you gain a Victory card, take 2 Victory from here.HHSetup: Put 6 Victory here per player.
44ColonnadeEmpiresLandmark$0When you buy an Action card, if you have a copy of it in play, take 2 Victory from here.HHSetup: Put 6 Victory here per player.
45Defiled ShrineEmpiresLandmark$0When you gain an Action, move 1 Victory from its pile to this. When you buy a Curse, take the Victory from this.HHSetup: Put 2 Victory on each non-Gathering Action Supply pile.
46FountainEmpiresLandmark$0When scoring, 15 Victory if you have at least 10 Coppers.
47KeepEmpiresLandmark$0When scoring, 5 Victory per differently named Treasure you have, that you have more copies of than each other player, or tied for most.
48LabyrinthEmpiresLandmark$0When you gain a 2nd card in one of your turns, take 2 Victory from here.HHSetup: Put 6 Victory here per player.
49Mountain PassEmpiresLandmark$0When you are the first player to gain a Province, after that turn, each player bids once, up to 40 Debt, ending with you. High bidder gets +8 Victory and takes the Debt they bid.
50MuseumEmpiresLandmark$0When scoring, 2 Victory per differently named card you have.
51ObeliskEmpiresLandmark$0When scoring, 2 Victory per card you have from the chosen pile.HHSetup: Choose a random Action Supply pile.
52OrchardEmpiresLandmark$0When scoring, 4 Victory per differently named Action card you have 3 or more copies of.
53PalaceEmpiresLandmark$0When scoring, 3 Victory per set you have of Copper - Silver - Gold.
54TombEmpiresLandmark$0When you trash a card, +1 Victory.
55TowerEmpiresLandmark$0When scoring, 1 Victory per non-Victory card you have from an empty Supply pile.
56Triumphal ArchEmpiresLandmark$0When scoring, 3 Victory per copy you have of the 2nd most common Action card among your cards (if it's a tie, count either).
57WallEmpiresLandmark$0When scoring, -1 Victory per card you have after the first 15.
58Wolf DenEmpiresLandmark$0When scoring, -3 Victory per card you have exactly one copy of.