Dominion: Base

# Card Set Card Type Cost Rules
1CellarBaseAction$2+1 Action, Discard any number of cards. +1 Card per card discarded.
2ChapelBaseAction$2Trash up to 4 cards from your hand.
3MoatBaseAction - Reaction$2+2 Cards, When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
4ChancellorBaseAction$3+2 Coins, You may immediately put your deck into your discard pile.
5VillageBaseAction$3+1 Card, +2 Actions.
6WoodcutterBaseAction$3+1 Buy, +2 Coins.
7WorkshopBaseAction$3Gain a card costing up to 4 Coins.
8BureaucratBaseAction - Attack$4Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
9FeastBaseAction$4Trash this card. Gain a card costing up to 5 Coins.
10GardensBaseVictory$4Variable, Worth 1 Victory for every 10 cards in your deck (rounded down).
11MilitiaBaseAction - Attack$4+2 Coins, Each other player discards down to 3 cards in his hand.
12MoneylenderBaseAction$4Trash a Copper from your hand. If you do, +3 Coins.
13RemodelBaseAction$4Trash a card from your hand. Gain a card costing up to 2 Coins more than the trashed card.
14SmithyBaseAction$4+3 Cards.
15SpyBaseAction - Attack$4+1 Card
+1 Action

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
16ThiefBaseAction - Attack$4Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
17Throne RoomBaseAction$4Choose an Action card in your hand. Play it twice.
18Council RoomBaseAction$5+4 Cards, +1 Buy, Each other player draws a card.
19FestivalBaseAction$5+2 Actions, +1 Buy, +2 Coins.
20LaboratoryBaseAction$5+2 Cards, +1 Action.
21LibraryBaseAction$5Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
22MarketBaseAction$5+1 Card, +1 Action, +1 Buy, +1 Coin.
23MineBaseAction$5Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Coins more; put it into your hand.
24WitchBaseAction - Attack$5+2 Cards, Each other player gains a Curse card.
25AdventurerBaseAction$6Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.

Dominion: Intrigue

# Card Set Card Type Cost Rules
1CourtyardIntrigueAction$2+3 Card, Put a card from your hand on top of your deck.
2PawnIntrigueAction$2Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).
3Secret ChamberIntrigueAction - Reaction$2Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
4Great HallIntrigueAction - Victory$31 Victory, +1 Card, +1 Action.
5MasqueradeIntrigueAction$3+2 Cards

Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.
6Shanty TownIntrigueAction$3+2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.
7StewardIntrigueAction$3Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.
8SwindlerIntrigueAction - Attack$3+2 Coins, Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
9Wishing WellIntrigueAction$3+1 Card, +1 Action, Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
10BaronIntrigueAction$4+1 Buy, You may discard an Estate card. If you do, +4 Coins. Otherwise, gain an Estate card.
11BridgeIntrigueAction$4+1 Buy, +1 Coin. All cards (including cards in players' hands) cost 1 Coin less this turn, but not less than 0 Coins.
12ConspiratorIntrigueAction$4+2 Coins. If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.
13CoppersmithIntrigueAction$4Copper produces an extra 1 Coin this turn.
14IronworksIntrigueAction$4Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.
15Mining VillageIntrigueAction$4+1 Card, +2 Actions. You may trash this card immediately. If you do, +2 Coins.
16ScoutIntrigueAction$4+1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
17DukeIntrigueVictory$5Worth 1 Victory per Duchy you have.
18MinionIntrigueAction - Attack$5+1 Action, Choose one: +2 Coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
19SaboteurIntrigueAction - Attack$5Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards.
20TorturerIntrigueAction - Attack$5+3 Card, Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
21Trading PostIntrigueAction$5Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
22TributeIntrigueAction$5The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
23UpgradeIntrigueAction$5+1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.
24HaremIntrigueTreasure - Victory$62 Coins, 2 Victory.
25NoblesIntrigueAction - Victory$62 Victory, Choose one: +3 Cards, or +2 Actions.

Dominion: Seaside

# Card Set Card Type Cost Rules
1EmbargoSeasideAction$2+2 Coins, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile.
2HavenSeasideAction - Duration$2+1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
3LighthouseSeasideAction - Duration$2+1 Action, Now and at the start of your next turn: +1 Coin. - While this is in play, when another player plays an Attack card, it doesn't affect you.
4Native VillageSeasideAction$2+2 Actions, Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.
5Pearl DiverSeasideAction$2+1 Card, +1 Action, Look at the bottom card of your deck. You may put it on top.
6AmbassadorSeasideAction - Attack$3Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.
7Fishing VillageSeasideAction - Duration$3+2 Actions, +1 Coin, At the start of your next turn: +1 Action, +1 Coin.
8LookoutSeasideAction$3+1 Action, Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
9SmugglersSeasideAction$3Gain a copy of a card costing up to 6 Coins that the player to your right gained on his last turn.
10WarehouseSeasideAction$3+3 Card, +1 Action, Discard 3 cards.
11CaravanSeasideAction - Duration$4+1 Card, +1 Action
At the start of your next turn, +1 Card.
12CutpurseSeasideAction - Attack$4+2 Coins, Each other player discards a Copper card (or reveals a hand with no Copper).
13IslandSeasideAction - Victory$4Set aside this and another card from your hand. Return them to your deck at the end of the game.
2 VP
14NavigatorSeasideAction$4+2 Coins, Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.
15Pirate ShipSeasideAction - Attack$4Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Coin per Coin token you've taken with Pirate Ships this game.
16SalvagerSeasideAction$4+1 Buy, Trash a card from your hand. +Coins equal to its cost.
17Sea HagSeasideAction - Attack$4Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.
18Treasure MapSeasideAction$4Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
19BazaarSeasideAction$5+1 Card, +2 Actions, +1 Coin.
20ExplorerSeasideAction$5You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
21Ghost ShipSeasideAction - Attack$5+2 Card, Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
22Merchant ShipSeasideAction - Duration$5Now and at the start of your next turn: +2 Coins.
23OutpostSeasideAction - Duration$5You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.
24TacticianSeasideAction - Duration$5Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.
25TreasurySeasideAction$5+1 Card, +1 Action, +1 Coin, When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
26WharfSeasideAction - Duration$5Now and at the start of your next turn: +2 Cards, +1 Buy.

Dominion: Alchemy

# Card Set Card Type Cost Rules
1TransmuteAlchemyAction$0 1PTrash a card from your hand.
If it is an...
Action card, gain a Duchy
Treasure card, gain a Transmute
Victory card, gain a Gold
2VineyardAlchemyVictory$0 1PWorth 1 Victory for every 3 Action cards in your deck (rounded down).
3ApothecaryAlchemyAction$2 1P+1 Card
+1 Action

Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.
4HerbalistAlchemyAction$2+1 Buy
+1 Coin
When you discard this from play, you may put one of your Treasures from play on top of your deck.
5Scrying PoolAlchemyAction - Attack$2 1P+1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn't an Action.
Put all of your revealed cards into your hand.
6UniversityAlchemyAction$2 1P+2 Actions
You may gain an Action card costing up to 5 Coins.
7AlchemistAlchemyAction$3 1P+2 Cards
+1 Action
When you discard this from play, you may put this on top of your deck if you have a Potion in play.
8FamiliarAlchemyAction - Attack$3 1P+1 Card
+1 Action
Each other player gains a curse.
9Philosopher's StoneAlchemyTreasure$3 1PWhen you play this, count your deck and discard pile.
Worth 1 Coin per 5 cards total between them (rounded down).
10GolemAlchemyAction$4 1PReveal cards from your deck until you reveal 2 Action cards other than Golem Cards.
Discard the other cards, then play the Action cards in either order.
11PotionAlchemyTreasure$4Worth 1 Potion.
12ApprenticeAlchemyAction$5+1 Action
Trash a card from your hand.
+1 Card per Coin it costs.
+2 Cards if it has Potion in its cost.
13PossessionAlchemyAction$6 1PThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Dominion: Prosperity

# Card Set Card Type Cost Rules
1LoanProsperityTreasure$3Worth 1 Coin.
When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
2Trade RouteProsperityAction$3+1 Buy
+1 Coin per token on the Trade Route mat.
Trash a card from your hand.
Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
3WatchtowerProsperityReaction$3Draw until you have 6 cards in hand.
When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
4BishopProsperityAction$4+1 Coin
+1 <VP>
Trash a card from your hand. +<VP> equal to half its cost in Coins, rounded down.
Each other player may trash a card from his hand.
5MonumentProsperityAction$4+2 Coins; +1 <VP>
6QuarryProsperityTreasure$4Worth 1 Coin.
While this is in play, Action cards cost 2 Coins less, but not less than 0 Coins.
7TalismanProsperityTreasure$4Worth 1 Coin.
While this is in play, when you buy a card costing 4 Coins or less that is not a Victory card, gain a copy of it.
8Worker's VillageProsperityAction$4+1 Card
+2 Actions
+1 Buy
9CityProsperityAction$5+1 Card
+2 Actions
If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 Coin and +1 Buy.
10ContrabandProsperityTreasure$5Worth 3 Coins.
+1 Buy
When you play this, the player to your left names a card. You can't buy that card this turn.
11Counting HouseProsperityAction$5Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.
12MintProsperityAction$5You may reveal a Treasure card from your hand. Gain a copy of it.
When you buy this, trash all Treasures you have in play.
13MountebankProsperityAction - Attack$5+2 Coins
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
14RabbleProsperityAction - Attack$5+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
15Royal SealProsperityTreasure$5Worth 2 Coins.
While this is in play, when you gain a card, you may put that card on top of your deck.
16VaultProsperityAction$5+2 Cards
Discard any number of cards. +1 Coin per card discarded.
Each other player may discard 2 cards. If he does, he draws a card.
17VentureProsperityTreasure$5Worth 1 Coin.
When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.
18GoonsProsperityAction - Attack$6+1 Buy
+2 Coins
Each other player discards down to 3 cards in hand.
While this is in play, when you buy a card, +1 <VP>.
19Grand MarketProsperityAction$6+1 Card
+1 Action
+1 Buy
+2 Coins
You can't buy this if you have any Copper in play.
20HoardProsperityTreasure$6Worth 2 Coins.
While this is in play, when you buy a Victory card, gain a Gold.
21BankProsperityTreasure$7Worth ? Coins.
When you play this, it`s worth 1 Coin per Treasure card you have in play (counting this).
22ExpandProsperityAction$7Trash a card from your hand. Gain a card costing up to 3 Coins more than the trashed card.
23ForgeProsperityAction$7Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in Coins of the trashed cards.
24King's CourtProsperityAction$7You may choose an Action card in your hand. Play it three times.
25PeddlerProsperityAction$8+1 Card; +1 Action; +1 Coin
During your Buy phase, this costs 2 Coins less per Action card you have in play, but not less than 0 Coins.
26PlatinumProsperityTreasure$95 Coins.
27ColonyProsperityVictory$1110 <VP>.

Dominion: Cornucopia

# Card Set Card Type Cost Rules
1Bag of GoldCornucopiaAction - Prize$0+1 Action
Gain a Gold, putting it on top of your deck.
(This is not in the Supply.)
2DiademCornucopiaTreasure - Prize$0Worth 2 Coins.
When you play this, +1 Coin per unused Action you have (Action, not Action card).
(This is not in the Supply.)
3FollowersCornucopiaAction - Attack - Prize$0+2 Cards
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand.
(This is not in the Supply.)
4PrincessCornucopiaAction - Prize$0+1 Buy
While this is in play, cards cost 2 Coins less, but not less than 0 Coins.
(This is not in the Supply.)
5Trusty SteedCornucopiaAction - Prize$0Choose two: +2 Cards; +2 Actions; +2 Coins; gain 4 Silvers and put your deck into your discard pile.
(The choices must be different)

(This is not in the Supply.)
6HamletCornucopiaAction$2+1 Card
+1 Action

You may discard a card; If you do, +1 Action.
You may discard a card; If you do, +1 Buy.
7Fortune TellerCornucopiaAction - Attack$3+2 Coins
Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
8MenagerieCornucopiaAction$3+1 Action
Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.
9Farming VillageCornucopiaAction$4+2 Actions
Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.
10Horse TradersCornucopiaAction - Reaction$4+1 Buy
+3 Coins
Discard 2 Cards
When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
11RemakeCornucopiaAction$4Do this twice: Trash a card from your hand, then gain a card costing exactly 1 Coin more than the trashed card.
12TournamentCornucopiaAction$4+1 Action
Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card +1 Coin.
13Young WitchCornucopiaAction - Attack$4+2 Cards

Discard 2 cards. Each other player may reveal a Bane card from his hand.
If he doesnít, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Coins or 3 Coins to the Supply. Cards from that pile are Bane cards.
14HarvestCornucopiaAction$5Reveal the top 4 cards of your deck, then discard them. +1 Coin per differently named card revealed.
15Horn of PlentyCornucopiaTreasure$50 Coins
When you play this, gain a card costing up to 1 Coin per differently named card you have in play, counting this. If itís a Victory card, trash this.
16Hunting PartyCornucopiaAction$5+1 Card
+1 Action
Reveal your hand. Reveal cards from your deck until you reveal a card that isnít a duplicate of one in your hand. Put it into your hand and discard the rest.
17JesterCornucopiaAction - Attack$5+2 Coins
Each other player discards the top card of his deck. If itís a Victory card he gains a Curse. Otherwise he gains a copy of the discarded card or you do, your choice.
18FairgroundsCornucopiaVictory$6Worth 2 VP for every 5 differently named cards in your deck (rounded down)

Dominion: Hinterlands

# Card Set Card Type Cost Rules
1CrossroadsHinterlandsAction$2Reveal your hand.
+1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
2DuchessHinterlandsAction$2+2 Coins
Each player (including you) looks at the top card of his deck, and discards it or puts it back.
In games using this, when you gain a Duchy, you may gain a Duchess.
3Fool's GoldHinterlandsTreasure - Reaction$2If this is the first time you played a Fool's Gold this turn, this is worth 1 Coin, otherwise it's worth 4 Coins.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.
4DevelopHinterlandsAction$3Trash a card from your hand. Gain a card costing exactly 1 Coin more than it and a card costing exactly 1 less than it, in either order, putting them on top of your deck.
5OasisHinterlandsAction$3+1 Card
+1 Action
+1 Coin
Discard a card.
6OracleHinterlandsAction - Attack$3Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.
+2 Cards
7SchemeHinterlandsAction$3+1 Card
+1 Action
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
8TunnelHinterlandsVictory - Reaction$32 VP [large shield]
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
9Jack of all TradesHinterlandsAction$4Gain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.
10Noble BrigandHinterlandsAction - Attack$4+1 Coin
When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.
11Nomad CampHinterlandsAction$4+1 Buy
+2 Coins
When you gain this, put it on top of your deck.
12Silk RoadHinterlandsVictory$4Worth 1 VP for every 4 Victory cards in your deck (round down).
13Spice MerchantHinterlandsAction$4You may trash a Treasure from your hand. If you do, choose one:
+2 Cards and +1 Action;
or +2 Coins and +1 Buy.
14TraderHinterlandsAction - Reaction$4Trash a card from your hand. Gain a number of Silvers equal to its cost in Coins.
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.
15CacheHinterlandsTreasure$5Worth 3 Coins
When you gain this, gain two Coppers.
16CartographerHinterlandsAction$5+1 Card
+1 Action
Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
17EmbassyHinterlandsAction$5+5 Cards
Discard 3 cards.
When you gain this, each other player gains a Silver.
18HagglerHinterlandsAction$5+2 Coins
While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
19HighwayHinterlandsAction$5+1 Card
+1 Action
While this is in play, cards cost 1 Coin less, but not less than 0 Coins.
20Ill-Gotten GainsHinterlandsTreasure$5Worth 1 Coin
When you play this, you may gain a Copper, putting it into your hand.
When you gain this, each other player gains a Curse.
21InnHinterlandsAction$5+2 Cards
+2 Actions
Discard 2 cards.
When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.
22MandarinHinterlandsAction$5+3 Coins
Put a card from your hand on top of your deck.
When you gain this, put all Treasures you have in play on top of your deck in any order.
23MargraveHinterlandsAction - Attack$5+3 Cards
+1 Buy
Each other player draws a card, then discards down to 3 cards in hand.
24StablesHinterlandsAction$5You may discard a Treasure. If you do, +3 Cards and +1 Action.
25Border VillageHinterlandsAction$6+1 Card
+2 Actions
When you gain this, gain a card costing less than this.
26FarmlandHinterlandsVictory$62 VP
When you buy this, trash a card from your hand. Gain a card costing exactly 2 Coins more than the trashed card.

Dominion: Dark Ages

# Card Set Card Type Cost Rules
1Abandoned MineDark AgesAction - Ruins$0+1 Coin
2MadmanDark AgesAction$0+2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand.
(This card is not in the supply.)
3MercenaryDark AgesAction - Attack$0You may trash 2 cards from your hand. If you do, +2 Cards, +2 Coins, and each other player discards down to 3 cards in hand. (This is not in the Supply.)
4Ruined LibraryDark AgesAction - Ruins$0+1 Card
5Ruined MarketDark AgesAction - Ruins$0+1 Buy
6Ruined VillageDark AgesAction - Ruins$0+1 Action
7SpoilsDark AgesTreasure$03 Coins
When you play this, return it to the Spoils pile.
(This is not in the Supply.)
8SurvivorsDark AgesAction - Ruins$0Look at the top 2 cards of your deck. Discard them or put them back in any order.
9HovelDark AgesReaction - Shelter$1When you buy a Victory card, you may trash this from your hand.
10NecropolisDark AgesAction - Shelter$1+2 Actions
11Overgrown EstateDark AgesVictory - Shelter$10 Victory
When you trash this, +1 Card.
12Poor HouseDark AgesAction$1+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.
13BeggarDark AgesAction - Reaction$2Gain 3 Coppers, putting them into your hand.
When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
14SquireDark AgesAction$2+1 Coin
Choose one: +2 Actions; or +2 Buys; or gain a Silver.
When you trash this, gain an Attack card.
15VagrantDark AgesAction$2+1 Card, +1 Action
Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand.
16ForagerDark AgesAction$3+1 Action, +1 Buy
Trash a card from your hand. +1 Coin per differently named Treasure in the trash.
17HermitDark AgesAction$3Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure. Gain a card costing up to 3 Coins.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
18Market SquareDark AgesAction - Reaction$3+1 Card, +1 Action, +1 Buy
When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
19SageDark AgesAction$3+1 Action
Reveal cards from the top of your deck until you reveal one costing 3 Coins or more. Put that card into your hand and discard the rest.
20StoreroomDark AgesAction$3+1 Buy
Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +1 Coin per card discarded the second time.
21UrchinDark AgesAction - Attack$3+1 Card, +1 Action
Each other player discards down to 4 cards in hand.
When you play another Attack card with this in play, you may trash this. If you do, gain a mercenary from the Mercenary pile.
22ArmoryDark AgesAction$4Gain a card costing up to 4 Coins, putting it on top of your deck.
23Death CartDark AgesAction - Looter$4+5 Coins
You may trash an Action card from your hand. If you don't, trash this.
When you gain this, gain 2 Ruins.
24FeodumDark AgesVictory$4Worth 1 Victory for every 3 Silvers in your deck (round down).
When you trash this, gain 3 Silvers.
25FortressDark AgesAction$4+1 Card, +2 Actions
When you trash this, put it into your hand.
26IronmongerDark AgesAction$4+1 Card, +1 Action
Reveal the top card of your deck; you may discard it. Either way, if it is anÖ
Action card, +1 Action
Treasure card, +1 Coin
Victory card, +1 Card
27MarauderDark AgesAction - Attack - Looter$4Gain a Spoils from the Spoils pile. Each other player gains a Ruins.
28ProcessionDark AgesAction$4You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly 1 Coin more than it.
29RatsDark AgesAction$4+1 Card, +1 Action
Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
When you tash this, +1 Card.
30ScavengerDark AgesAction$4+1 Coins
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
31Sir MartinDark AgesAction - Attack - Knight$4+2 Buys
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
32Wandering MinstrelDark AgesAction$4+1 Card, +2 Actions
Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.
33Band of MisfitsDark AgesAction$5Play this as if it were an Action card in the Supply costing less than it that you choose.
This is that card until it leaves play.
34Bandit CampDark AgesAction$5+1 Card, +2 Actions
Gain a Spoils from the Spoils pile.
35CatacombsDark AgesAction$5Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards.
When you trash this, gain a cheaper card.
36CountDark AgesAction$5Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper.
Choose one: +3 Coins; or trash your hand; or gain a Duchy.
37CounterfeitDark AgesTreasure$51 Coin
+1 Buy
When you play this, you may play a Treasure from your hand twice. If you do, trash that Treasure.
38CultistDark AgesAction - Attack - Looter$5+2 Cards
Each other player gains a Ruins. You may play a Cultist from your hand.
When you trash this, +3 Cards.
39Dame AnnaDark AgesAction - Attack - Knight$5You may trash up to 2 cards from your hand.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
40Dame JosephineDark AgesAction - Attack - Knight - Victory$52 Victory
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
41Dame MollyDark AgesAction - Attack - Knight$5+2 Actions
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
42Dame NatalieDark AgesAction - Attack - Knight$5You may gain a card costing up to 3 Coins.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
43Dame SylviaDark AgesAction - Attack - Knight$5+2 Coins
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
44GraverobberDark AgesAction$5Choose one: Gain a card from the trash costing from 3 Coins to 6 Coins, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to 3 Coins more than it.
45Junk DealerDark AgesAction$5+1 Card, +1 Action, +1 Coin
Trash a card from your hand.
46MysticDark AgesAction$5+1 Action, +2 Coins
Name a card. Reveal the top card of your deck. If it's the named card, put it into your hand.
47PillageDark AgesAction - Attack$5Trash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose.
Gain 2 Spoils from the Spoils pile.
48RebuildDark AgesAction$5+1 Action

Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to 3 Coins more than it.
49RogueDark AgesAction - Attack$5+2 Coins
If there are any cards in the trash costing from 3 Coins to 6 Coins, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest.
50Sir BaileyDark AgesAction - Attack - Knight$5+1 Card, +1 Action
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
51Sir DestryDark AgesAction - Attack - Knight$5+2 Cards
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
52Sir MichaelDark AgesAction - Attack - Knight$5Each other player discards down to 3 cards in hand.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
53Sir VanderDark AgesAction - Attack - Knight$5Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
When you trash this, gain a Gold.
54AltarDark AgesAction$6Trash a card from your hand. Gain a card costing up to 5 Coins.
55Hunting GroundsDark AgesAction$6+4 Cards
When you trash this, gain a Duchy or 3 Estates.

Dominion: Guilds

# Card Set Card Type Cost Rules
1Candlestick MakerGuildsAction$2+1 Action, +1 Buy
Take a Coin token.
2StonemasonGuildsAction$2Trash a card from your hand. Gain 2 cards each costing less than it.
When you buy this, you may overpay for it.
If you do, gain 2 Action cards each costing the amount you overpaid.
3DoctorGuildsAction$3Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order.
When you buy this, you may overpay for it. For each 1 Coin you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
4MasterpieceGuildsTreasure$31 Coin
When you buy this, you may overpay for it. If you do, gain a Silver per 1 Coin you overpaid.
5AdvisorGuildsAction$4+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
6HeraldGuildsAction$4+1 Card
+1 Action
Reveal the top card of your deck. If it is an Action, play it.
When you buy this, you may overpay for it. For each 1 Coin you overpaid, look through your discard pile and put a card from it on top of your deck.
7PlazaGuildsAction$4+1 Card
+2 Actions
You may discard a Treasure card. If you do, take a Coin token.
8TaxmanGuildsAction - Attack$4You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to 3 Coins more than the trashed card, putting it on top of your deck.
9BakerGuildsAction$5+1 Card
+1 Action
Take a Coin token.
Setup: Each player takes a Coin token.
10ButcherGuildsAction$5Take 2 Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid.
11JourneymanGuildsAction$5Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.
12Merchant GuildGuildsAction$5+1 Buy
+1 Coin
While this is in play, when you buy a card, take a Coin token.
13SoothsayerGuildsAction - Attack$5Gain a gold. Each other player gains a Curse. Each player who did draws a card.

Dominion: Adventures

# Card Set Card Type Cost Rules
1Coin of the RealmAdventuresTreasure - Reserve$21 Coin
When you play this, put it on your Tavern mat.
Directly after resolving an Action, you may call this, for +2 Actions.
2PageAdventuresAction - Traveller$2+1 Card
+1 Action
When you discard this from play, you may exchange it for a Treasure Hunter.
3PeasantAdventuresAction - Traveller$2+1 Buy
+1 Coin
When you discard this from play, you may exchange it for a Soldier.
4RatcatcherAdventuresAction - Reserve$2+1 Card
+1 Action
Put this on your Tavern mat.
At the start of your turn, you may call this, to trash a card from your hand.
5RazeAdventuresAction$2+1 Action
Trash this or a card from your hand. Look at a number of cards from the top of your deck equal to the cost in Coins of the trashed card. Put one into your hand and discard the rest.
6AmuletAdventuresAction - Duration$3Now and at the start of your next turn, choose one: +1 Coin; or trash a card from your hand; or gain a Silver.
7Caravan GuardAdventuresAction - Duration - Reaction$3+1 Card
+1 Action
At the start of your next turn, +1 Coin.
When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
8DungeonAdventuresAction - Duration$3+1 Action
Now and at the start of your next turn: +2 Cards, then discard 2 cards.
9GearAdventuresAction - Duration$3+2 Cards
Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.
10GuideAdventuresAction - Reserve$3+1 Card
+1 Action
Put this on your Tavern mat.
At the start of your turn, you may call this, to discard your hand and draw 5 cards.
11DuplicateAdventuresAction - Reserve$4Put this on your Tavern mat.
When you gain a card costing up to 6 Coins, you may call this, to gain a copy of that card.
12MagpieAdventuresAction$4+1 Card
+1 Action
Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
13MessengerAdventuresAction$4+1 Buy
+2 Coins
You may put your deck into your discard pile.
When this is your first buy in a turn, gain a card costing up to 4 Coins, and each other player gains a copy of it.
14MiserAdventuresAction$4Choose one: Put a Copper from your hand onto your Tavern mat; or +1 Coin per Copper on your Tavern mat.
15PortAdventuresAction$4+1 Card
+2 Actions
When you buy this, gain another Port.
16RangerAdventuresAction$4+1 Buy
Turn your Journey token over (it starts face up). If it's face up, +5 Cards.
17TransmogrifyAdventuresAction - Reserve$4+1 Action
Put this on your Tavern mat.
At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to 1 Coin more than it, and put that card into your hand.
18ArtificerAdventuresAction$5+1 Card
+1 Action
+1 Coin
Discard any number of cards. You may gain a card costing exactly 1 Coin per card discarded, putting it on top of your deck.
19Bridge TrollAdventuresAction - Duration$5Each other player takes his -1 Coin token. Now and at the start of your next turn:
+1 Buy
While this is in play, cards cost 1 Coin less on your turns, but not less than 0 Coins.
20Distant LandsAdventuresAction - Reserve - Victory$5Put this on your Tavern mat.
Worth 4 Victory if on your Tavern mat at the end of the game (otherwise worth 0 Victory).
21GiantAdventuresAction - Attack$5Turn your Journey token over (it starts face up). If it's face down, +1 Coin. If it's face up, +5 Coins, and each other player reveals the top card of his deck, trashes it if it costs from 3 Coins to 6 Coins, and otherwise discards it and gains a Curse.
22Haunted WoodsAdventuresAction - Attack - Duration$5Until your next turn, when any other player buys a card, he puts his hand on top of his deck in any order.
At the start of your next turn:
+3 Cards
23Lost CityAdventuresAction$5+2 Cards
+2 Actions
When you gain this, each other player draws a card.
24RelicAdventuresTreasure - Attack$52 Coins
When you play this, each other player puts his -1 Card token on his deck.
25Royal CarriageAdventuresAction - Reserve$5+1 Action
Put this on your Tavern mat.
Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
26StorytellerAdventuresAction$5+1 Action
+1 Coin
Play up to 3 Treasures from your hand. Pay all of your Coins; +1 Card per Coin paid.
27Swamp HagAdventuresAction - Attack - Duration$5Until your next turn, when any other player buys a card, he gains a Curse.
At the start of your next turn:
+3 Coins
28Treasure TroveAdventuresTreasure$52 Coins
When you play this, gain a Gold and a Copper.
29Wine MerchantAdventuresAction - Reserve$5+1 Buy
+4 Coins
Put this on your Tavern mat.
At the end of your Buy phase, if you have at least 2 Coins unspent, you may discard this from your Tavern mat.
30HirelingAdventuresAction - Duration$6At the start of each of your turns for the rest of the game:
+1 Card
(This stays in play.)
31SoldierAdventuresAction - Attack - Traveller$3+2 Coins
+1 Coin per other Attack you have in play. Each other player with 4 or more cards in hand discards a card.
When you discard this from play, you may exchange it for a Fugitive.
This is not in the Supply.)
32FugitiveAdventuresAction - Traveller$4+2 Cards
+1Action
Discard a card.
When you discard this from play, you may exchange it for a Disciple.
(This card is not in the Supply.)
33DiscipleAdventuresAction - Traveller$5You may play an Action card from your hand twice. Gain a copy of it.
When you discard this from play, you may exchange it for a Teacher.
(This is not in the Supply.)
34TeacherAdventuresAction - Reserve$6Put this on your Tavern mat.
At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +1 Coin token to an Action Supply pile you have no tokens on (when you play a card from that pile, you first get that bonus).
(This is not in the Supply.)
35Treasure HunterAdventuresAction - Traveller$3+1 Action
+1 Coin
Gain a Silver per card the player to your right gained in his last turn.
When you discard this from play, you may exchange it for a Warrior.
(This is not in the Supply.)
36WarriorAdventuresAction - Attack - Traveller$4+2 Cards
For each Traveller you have in play (including this), each other player discards the top card of his deck and trashes it if it costs 3 Coins or 4 Coins.
When you discard this from play, you may exchange it for a Hero.
(This is not in the Supply.)
37HeroAdventuresAction - Traveller$5+2 Coins
Gain a Treasure.
When you discard this from play, you may exchange it for a Champion.
(This is not in the Supply.)
38ChampionAdventuresAction - Duration$6+1 Action
For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action.
(This stays in play. This is not in the Supply.)
39AlmsAdventuresEvent$0Once per turn: If you have no Treasures in play, gain a card costing up to 4 Coins.
40BorrowAdventuresEvent$0+1 Buy
Once per turn: If your -1 Card token isn't on your deck, put it there and +1 Coin.
41QuestAdventuresEvent$0You may discard an Attack, two Curses, or six cards. If you do, gain a Gold.
42SaveAdventuresEvent$1+1 Buy
Once per turn: Set aside a card from your hand, and put it into your hand at end of turn (after drawing).
43Scouting PartyAdventuresEvent$2+1 Buy
Look at the top 5 cards of your deck. Discard 3 of them and put the rest back in any order.
44Travelling FairAdventuresEvent$2+2 Buys
When you gain a card this turn, you may put it on top of your deck.
45BonfireAdventuresEvent$3Trash up to 2 cards you have in play.
46ExpeditionAdventuresEvent$3Draw 2 extra cards for your next hand.
47FerryAdventuresEvent$3Move your -2 Coins cost token to an Action Supply pile (cards from that pile cost 2 Coins less on your turns, but not less than 0 Coins).
48PlanAdventuresEvent$3Move your Trashing token to an Action supply pile (when you buy a card from that pile, you may trash a card from your hand.)
49MissionAdventuresEvent$4Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards.
50PilgrimageAdventuresEvent$4Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each.
51BallAdventuresEvent$5Take your -1 Coin token. Gain 2 cards each costing up to 4 Coins.
52RaidAdventuresEvent$5Gain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck.
53SeawayAdventuresEvent$5Gain an Action card costing up to 4 Coins. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy).
54TradeAdventuresEvent$5Trash up to 2 cards from your hand. Gain a Silver per card you trashed.
55Lost ArtsAdventuresEvent$6Move your +1 Action token to an Action Supply pile (when you play a card from that pile, you first get +1 Action).
56TrainingAdventuresEvent$6Move your +1 Coin token to an Action Supply pile (when you play a card from that pile, you first get +1 Coin).
57InheritanceAdventuresEvent$7Once per game: Set aside a non-Victory Action card from the Supply costing up to 4 Coins. Move your Estate token to it (your Estates gain the abilities and types of that card).
58PathfindingAdventuresEvent$8Move your +1 Card token to an Action Supply pile (when you play a card from that pile, you first get +1 Card).

Dominion: Promo

# Card Set Card Type Cost Rules
1Black MarketPromoAction$3+2 Coins, Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.
(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.).
2EnvoyPromoAction$4Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
3Walled VillagePromoAction$4+1 Card
+2 Actions
At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
4GovernorPromoAction$5+1 Action

Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more.
5StashPromoTreasure$5Worth 2 Coins. When you shuffle, you may put this anywhere in your deck.
6PrincePromoAction$8You may set this aside. If you do, set aside an Action card from your hand costing up to 4 coins. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)

Dominion: Base Cards

# Card Set Card Type Cost Rules
1CopperBase CardsTreasure$01 Coin
2CurseBase CardsCurse$0-1 Victory
3EstateBase CardsVictory$21 Victory
4SilverBase CardsTreasure$32 Coins
5PotionBase CardsTreasure$41 Potion
6DuchyBase CardsVictory$53 Victory
7GoldBase CardsTreasure$63 Coins
8ProvinceBase CardsVictory$86 Victory
9PlatinumBase CardsTreasure$95 Coins
10ColonyBase CardsVictory$1110 Victory

Dominion: Common

# Card Set Card Type Cost Rules
1CopperCommonTreasure$01 Coin.
2CurseCommonCurse$0-1 Victory.
3EstateCommonVictory$21 Victory.
4SilverCommonTreasure$32 Coins.
5DuchyCommonVictory$53 Victory.
6GoldCommonTreasure$63 Coins.
7ProvinceCommonVictory$86 Victory.