Dominion Spoiler

Dominion: Base

# Card Set Card Type Cost Rules
1CellarBaseAction$2+1 Action, Discard any number of cards. +1 Card per card discarded.
2ChapelBaseAction$2Trash up to 4 cards from your hand.
3MoatBaseAction - Reaction$2+2 Cards, When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
4ChancellorBaseAction$3+2 Coins, You may immediately put your deck into your discard pile.
5VillageBaseAction$3+1 Card, +2 Actions.
6WoodcutterBaseAction$3+1 Buy, +2 Coins.
7WorkshopBaseAction$3Gain a card costing up to 4 Coins.
8BureaucratBaseAction - Attack$4Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
9FeastBaseAction$4Trash this card. Gain a card costing up to 5 Coins.
10GardensBaseVictory$4Variable, Worth 1 Victory for every 10 cards in your deck (rounded down).
11MilitiaBaseAction - Attack$4+2 Coins, Each other player discards down to 3 cards in his hand.
12MoneylenderBaseAction$4Trash a Copper from your hand. If you do, +3 Coins.
13RemodelBaseAction$4Trash a card from your hand. Gain a card costing up to 2 Coins more than the trashed card.
14SmithyBaseAction$4+3 Cards.
15SpyBaseAction - Attack$4+1 Card, +1 Action, Each player (including you) reveals the top card of his deck and either discards it or puts it back, your chouce.
16ThiefBaseAction - Attack$4Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
17Throne RoomBaseAction$4Choose an Action card in your hand. Play it twice.
18Council RoomBaseAction$5+4 Cards, +1 Buy, Each other player draws a card.
19FestivalBaseAction$5+2 Actions, +1 Buy, +2 Coins.
20LaboratoryBaseAction$5+2 Cards, +1 Action.
21LibraryBaseAction$5Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
22MarketBaseAction$5+1 Card, +1 Action, +1 Buy, +1 Coin.
23MineBaseAction$5Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Coins more; put it into your hand.
24WitchBaseAction - Attack$5+2 Cards, Each other player gains a Curse card.
25AdventurerBaseAction$6Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.

Dominion: Intrigue

# Card Set Card Type Cost Rules
1CourtyardIntrigueAction$2+3 Card, Put a card from your hand on top of your deck.
2PawnIntrigueAction$2Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).
3Secret ChamberIntrigueAction - Reaction$2Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
4Great HallIntrigueAction - Victory$31 Victory, +1 Card, +1 Action.
5MasqueradeIntrigueAction$3+2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
6Shanty TownIntrigueAction$3+2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.
7StewardIntrigueAction$3Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.
8SwindlerIntrigueAction - Attack$3+2 Coins, Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
9Wishing WellIntrigueAction$3+1 Card, +1 Action, Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
10BaronIntrigueAction$4+1 Buy, You may discard an Estate card. If you do, +4 Coins. Otherwise, gain an Estate card.
11BridgeIntrigueAction$4+1 Buy, +1 Coin. All cards (including cards in players' hands) cost 1 Coin less this turn, but not less than 0 Coins.
12ConspiratorIntrigueAction$4+2 Coins. If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.
13CoppersmithIntrigueAction$4Copper produces an extra 1 Coin this turn.
14IronworksIntrigueAction$4Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.
15Mining VillageIntrigueAction$4+1 Card, +2 Actions. You may trash this card immediately. If you do, +2 Coins.
16ScoutIntrigueAction$4+1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
17DukeIntrigueVictory$5Worth 1 Victory per Duchy you have.
18MinionIntrigueAction - Attack$5+1 Action, Choose one: +2 Coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
19SaboteurIntrigueAction - Attack$5Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards.
20TorturerIntrigueAction - Attack$5+3 Card, Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
21Trading PostIntrigueAction$5Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
22TributeIntrigueAction$5The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
23UpgradeIntrigueAction$5+1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.
24HaremIntrigueTreasure - Victory$62 Coins, 2 Victory.
25NoblesIntrigueAction - Victory$62 Victory, Choose one: +3 Cards, or +2 Actions.

Dominion: Seaside

# Card Set Card Type Cost Rules
1EmbargoSeasideAction$2+2 Coins, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile.
2HavenSeasideAction - Duration$2+1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
3LighthouseSeasideAction - Duration$2+1 Action, Now and at the start of your next turn: +1 Coin. - While this is in play, when another player plays an Attack card, it doesn't affect you.
4Native VillageSeasideAction$2+2 Actions, Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.
5Pearl DiverSeasideAction$2+1 Card, +1 Action, Look at the bottom card of your deck. You may put it on top.
6AmbassadorSeasideAction$3Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.
7Fishing VillageSeasideAction - Duration$3+2 Actions, +1 Coin, At the start of your next turn: +1 Action, +1 Coin.
8LookoutSeasideAction$3+1 Action, Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
9SmugglersSeasideAction$3Gain a copy of a card costing up to 6 Coins that the player to your right gained on his last turn.
10WarehouseSeasideAction$3+3 Card, +1 Action, Discard 3 cards.
11CaravanSeasideAction$4+1 Card, +1 Action, At the start of your next turn, +1 Card.
12CutpurseSeasideAction - Attack$4+2 Coins, Each other player discards a Copper card (or reveals a hand with no Copper).
13IslandSeasideAction - Victory$4Set aside this and another card from your hand. Return them to your deck at the end of the game.
14NavigatorSeasideAction$4+2 Coins, Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.
15Pirate ShipSeasideAction - Attack$4Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Coin per Coin token you've taken with Pirate Ships this game.
16SalvagerSeasideAction$4+1 Buy, Trash a card from your hand. +Coins equal to its cost.
17Sea HagSeasideAction - Attack$4Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.
18Treasure MapSeasideAction$42 Victory, Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
19BazaarSeasideAction$5+1 Card, +2 Actions, +1 Coin.
20ExplorerSeasideAction$5You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
21Ghost ShipSeasideAction - Attack$5+2 Card, Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
22Merchant ShipSeasideAction$5Now and at the start of your next turn: +2 Coins.
23OutpostSeasideAction$5You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.
24TacticianSeasideAction$5Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.
25TreasurySeasideAction$5+1 Card, +1 Action, +1 Coin, When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
26WharfSeasideAction$5Now and at the start of your next turn: +2 Cards, +1 Buy.

Dominion: Alchemy

# Card Set Card Type Cost Rules
1TransmuteAlchemyAction$0 1PTrash a card from your hand.
If it is an...
Action card, gain a Duchy
Treasure card, gain a Transmute
Victory card, gain a Gold
2VineyardAlchemyVictory$0 1PWorth 1 Victory for every 3 Action cards in your deck (rounded down).
3ApothecaryAlchemyAction$2 1P+1 Card
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
4HerbalistAlchemyAction$2+1 Buy
+1 Coin
When you discard this from play, you may put one of your Treasures from play on top of your deck.
5Scrying PoolAlchemyAction - Attack$2 1P+1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn't an Action.
Put all of your revealed cards into your hand.
6UniversityAlchemyAction$2 1P+2 Actions
You may gain an Action card costing up to 5 Coins.
7AlchemistAlchemyAction$3 1P+2 Cards
+1 Action
When you discard this from play, you may put this on top of your deck if you have a Potion in play.
8FamiliarAlchemyAction - Attack$3 1P+1 Card
+1 Action
Each other player gains a curse.
9Philosopher's StoneAlchemyTreasure$3 1PWhen you play this, count your deck and discard pile.
Worth 1 Coin per 5 cards total between them (rounded down).
10GolemAlchemyAction$4 1PReveal cards from your deck until you reveal 2 Action cards other than Golem Cards.
Discard the other cards, then play the Action cards in either order.
11PotionAlchemyTreasure$4Worth 1 Potion.
12ApprenticeAlchemyAction$5+1 Action
Trash a card from your hand.
+1 Card per Coin it costs.
+2 Cards if it has Potion in its cost.
13PossessionAlchemyAction$6 1PThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Dominion: Prosperity

# Card Set Card Type Cost Rules
1LoanProsperityTreasure$3Worth 1 Coin.
When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
2Trade RouteProsperityAction$3+1 Buy
+$1 per token on the Trade Route mat.
Trash a card from your hand.
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Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
3WatchtowerProsperityReaction$3Draw until you have 6 cards in hand.
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When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
4BishopProsperityAction$4+$1
+1 <VP>
Trash a card from your hand. +<VP> equal to half its cost in coins, rounded down.
Each other player may trash a card from his hand.
5MonumentProsperityAction$4+$2; +1 <VP>
6QuarryProsperityTreasure$4Worth 1 Coin.
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While this is in play, Action cards cost $2 less, but not less than $0.
7TalismanProsperityTreasure$4Worth 1 Coin.
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While this is in play, when you buy a card costing $4 or less that is not a Victory card, gain a copy of it.
8Worker's VillageProsperityAction$4+1 Card
+2 Actions
+1 Buy
9CityProsperityAction$5+1 Card
+2 Actions
If there are one or more empty Supply piles, +1 Card. If there are two or more, +$1 and +1 Buy.
10ContrabandProsperityTreasure$5Worth 3 Coins.
+1 Buy
When you play this, the player to your left names a card. You can't buy that card this turn.
11Counting HouseProsperityAction$5Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.
12MintProsperityAction$5You may reveal a Treasure card from your hand. Gain a copy of it.
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When you buy this, trash all Treasures you have in play.
13MountebankProsperityAction - Attack$5+2 Coins
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
14RabbleProsperityAction - Attack$5+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
15Royal SealProsperityTreasure$5Worth 2 Coins.
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While this is in play, when you gain a card, you may put that card on top of your deck.
16VaultProsperityAction$5+2 Cards
Discard any number of cards. +$1 per card discarded.
Each other player may discard 2 cards. If he does, he draws a card.
17VentureProsperityTreasure$5Worth 1 Coin.
When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.
18GoonsProsperityAction - Attack$6+1 Buy
+$2
Each other player discards down to 3 cards in hand.
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While this is in play, when you buy a card, +1 <VP>.
19Grand MarketProsperityAction$6+1 Card
+1 Action
+1 Buy
+$2
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You can't buy this if you have any Copper in play.
20HoardProsperityTreasure$6Worth 2 Coins.
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While this is in play, when you buy a Victory card, gain a Gold.
21BankProsperityTreasure$7Worth ? Coins.
When you play this, it`s worth $1 per Treasure card you have in play (counting this).
22ExpandProsperityAction$7Trash a card from your hand. Gain a card costing up to $3 more than the trashed card.
23ForgeProsperityAction$7Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.
24King's CourtProsperityAction$7You may choose an Action card in your hand. Play it three times.
25PeddlerProsperityAction$8+1 Card; +1 Action; +2 Coin
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During your Buy phase, this costs $2 less per Action card you have in play, but not less than $0.
26PlatinumProsperityTreasure$95 Coins.
27ColonyProsperityVictory$1110 <VP>.

Dominion: Promo

# Card Set Card Type Cost Rules
1Black MarketPromoAction$3+2 Coins, Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.
(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.).
2EnvoyPromoAction$4Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
3StashPromoTreasure$5Worth 2 Coins. When you shuffle, you may put this anywhere in your deck.

Dominion: Common

# Card Set Card Type Cost Rules
1CopperCommonTreasure$01 Coin.
2CurseCommonCurse$0-1 Victory.
3EstateCommonVictory$21 Victory.
4SilverCommonTreasure$32 Coins.
5DuchyCommonVictory$53 Victory.
6GoldCommonTreasure$63 Coins.
7ProvinceCommonVictory$86 Victory.

Dominion by Donald X. Vaccarino. Site by Mark Diehr. Images from various sources. Prosperity images from Lakoda on BoardGameGeek.com.