Dominion: Adventures

# Card Set Card Type Cost Rules
1Coin of the RealmAdventuresTreasure - Reserve$21 Coin
When you play this, put it on your Tavern mat.
Directly after resolving an Action, you may call this, for +2 Actions.
2PageAdventuresAction - Traveller$2+1 Card
+1 Action
When you discard this from play, you may exchange it for a Treasure Hunter.
3PeasantAdventuresAction - Traveller$2+1 Buy
+1 Coin
When you discard this from play, you may exchange it for a Soldier.
4RatcatcherAdventuresAction - Reserve$2+1 Card
+1 Action
Put this on your Tavern mat.
At the start of your turn, you may call this, to trash a card from your hand.
5RazeAdventuresAction$2+1 Action
Trash this or a card from your hand. Look at a number of cards from the top of your deck equal to the cost in Coins of the trashed card. Put one into your hand and discard the rest.
6AmuletAdventuresAction - Duration$3Now and at the start of your next turn, choose one: +1 Coin; or trash a card from your hand; or gain a Silver.
7Caravan GuardAdventuresAction - Duration - Reaction$3+1 Card
+1 Action
At the start of your next turn, +1 Coin.
When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
8DungeonAdventuresAction - Duration$3+1 Action
Now and at the start of your next turn: +2 Cards, then discard 2 cards.
9GearAdventuresAction - Duration$3+2 Cards
Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.
10GuideAdventuresAction - Reserve$3+1 Card
+1 Action
Put this on your Tavern mat.
At the start of your turn, you may call this, to discard your hand and draw 5 cards.
11DuplicateAdventuresAction - Reserve$4Put this on your Tavern mat.
When you gain a card costing up to 6 Coins, you may call this, to gain a copy of that card.
12MagpieAdventuresAction$4+1 Card
+1 Action
Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
13MessengerAdventuresAction$4+1 Buy
+2 Coins
You may put your deck into your discard pile.
When this is your first buy in a turn, gain a card costing up to 4 Coins, and each other player gains a copy of it.
14MiserAdventuresAction$4Choose one: Put a Copper from your hand onto your Tavern mat; or +1 Coin per Copper on your Tavern mat.
15PortAdventuresAction$4+1 Card
+2 Actions
When you buy this, gain another Port.
16RangerAdventuresAction$4+1 Buy
Turn your Journey token over (it starts face up). If it's face up, +5 Cards.
17TransmogrifyAdventuresAction - Reserve$4+1 Action
Put this on your Tavern mat.
At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to 1 Coin more than it, and put that card into your hand.
18ArtificerAdventuresAction$5+1 Card
+1 Action
+1 Coin
Discard any number of cards. You may gain a card costing exactly 1 Coin per card discarded, putting it on top of your deck.
19Bridge TrollAdventuresAction - Duration$5Each other player takes his -1 Coin token. Now and at the start of your next turn:
+1 Buy
While this is in play, cards cost 1 Coin less on your turns, but not less than 0 Coins.
20Distant LandsAdventuresAction - Reserve - Victory$5Put this on your Tavern mat.
Worth 4 Victory if on your Tavern mat at the end of the game (otherwise worth 0 Victory).
21GiantAdventuresAction - Attack$5Turn your Journey token over (it starts face up). If it's face down, +1 Coin. If it's face up, +5 Coins, and each other player reveals the top card of his deck, trashes it if it costs from 3 Coins to 6 Coins, and otherwise discards it and gains a Curse.
22Haunted WoodsAdventuresAction - Attack - Duration$5Until your next turn, when any other player buys a card, he puts his hand on top of his deck in any order.
At the start of your next turn:
+3 Cards
23Lost CityAdventuresAction$5+2 Cards
+2 Actions
When you gain this, each other player draws a card.
24RelicAdventuresTreasure - Attack$52 Coins
When you play this, each other player puts his -1 Card token on his deck.
25Royal CarriageAdventuresAction - Reserve$5+1 Action
Put this on your Tavern mat.
Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
26StorytellerAdventuresAction$5+1 Action
+1 Coin
Play up to 3 Treasures from your hand. Pay all of your Coins; +1 Card per Coin paid.
27Swamp HagAdventuresAction - Attack - Duration$5Until your next turn, when any other player buys a card, he gains a Curse.
At the start of your next turn:
+3 Coins
28Treasure TroveAdventuresTreasure$52 Coins
When you play this, gain a Gold and a Copper.
29Wine MerchantAdventuresAction - Reserve$5+1 Buy
+4 Coins
Put this on your Tavern mat.
At the end of your Buy phase, if you have at least 2 Coins unspent, you may discard this from your Tavern mat.
30HirelingAdventuresAction - Duration$6At the start of each of your turns for the rest of the game:
+1 Card
(This stays in play.)
31SoldierAdventuresAction - Attack - Traveller$3+2 Coins
+1 Coin per other Attack you have in play. Each other player with 4 or more cards in hand discards a card.
When you discard this from play, you may exchange it for a Fugitive.
This is not in the Supply.)
32FugitiveAdventuresAction - Traveller$4+2 Cards
+1Action
Discard a card.
When you discard this from play, you may exchange it for a Disciple.
(This card is not in the Supply.)
33DiscipleAdventuresAction - Traveller$5You may play an Action card from your hand twice. Gain a copy of it.
When you discard this from play, you may exchange it for a Teacher.
(This is not in the Supply.)
34TeacherAdventuresAction - Reserve$6Put this on your Tavern mat.
At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +1 Coin token to an Action Supply pile you have no tokens on (when you play a card from that pile, you first get that bonus).
(This is not in the Supply.)
35Treasure HunterAdventuresAction - Traveller$3+1 Action
+1 Coin
Gain a Silver per card the player to your right gained in his last turn.
When you discard this from play, you may exchange it for a Warrior.
(This is not in the Supply.)
36WarriorAdventuresAction - Attack - Traveller$4+2 Cards
For each Traveller you have in play (including this), each other player discards the top card of his deck and trashes it if it costs 3 Coins or 4 Coins.
When you discard this from play, you may exchange it for a Hero.
(This is not in the Supply.)
37HeroAdventuresAction - Traveller$5+2 Coins
Gain a Treasure.
When you discard this from play, you may exchange it for a Champion.
(This is not in the Supply.)
38ChampionAdventuresAction - Duration$6+1 Action
For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action.
(This stays in play. This is not in the Supply.)
39AlmsAdventuresEvent$0Once per turn: If you have no Treasures in play, gain a card costing up to 4 Coins.
40BorrowAdventuresEvent$0+1 Buy
Once per turn: If your -1 Card token isn't on your deck, put it there and +1 Coin.
41QuestAdventuresEvent$0You may discard an Attack, two Curses, or six cards. If you do, gain a Gold.
42SaveAdventuresEvent$1+1 Buy
Once per turn: Set aside a card from your hand, and put it into your hand at end of turn (after drawing).
43Scouting PartyAdventuresEvent$2+1 Buy
Look at the top 5 cards of your deck. Discard 3 of them and put the rest back in any order.
44Travelling FairAdventuresEvent$2+2 Buys
When you gain a card this turn, you may put it on top of your deck.
45BonfireAdventuresEvent$3Trash up to 2 cards you have in play.
46ExpeditionAdventuresEvent$3Draw 2 extra cards for your next hand.
47FerryAdventuresEvent$3Move your -2 Coins cost token to an Action Supply pile (cards from that pile cost 2 Coins less on your turns, but not less than 0 Coins).
48PlanAdventuresEvent$3Move your Trashing token to an Action supply pile (when you buy a card from that pile, you may trash a card from your hand.)
49MissionAdventuresEvent$4Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards.
50PilgrimageAdventuresEvent$4Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each.
51BallAdventuresEvent$5Take your -1 Coin token. Gain 2 cards each costing up to 4 Coins.
52RaidAdventuresEvent$5Gain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck.
53SeawayAdventuresEvent$5Gain an Action card costing up to 4 Coins. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy).
54TradeAdventuresEvent$5Trash up to 2 cards from your hand. Gain a Silver per card you trashed.
55Lost ArtsAdventuresEvent$6Move your +1 Action token to an Action Supply pile (when you play a card from that pile, you first get +1 Action).
56TrainingAdventuresEvent$6Move your +1 Coin token to an Action Supply pile (when you play a card from that pile, you first get +1 Coin).
57InheritanceAdventuresEvent$7Once per game: Set aside a non-Victory Action card from the Supply costing up to 4 Coins. Move your Estate token to it (your Estates gain the abilities and types of that card).
58PathfindingAdventuresEvent$8Move your +1 Card token to an Action Supply pile (when you play a card from that pile, you first get +1 Card).